Half life 1 blurry textures
![half life 1 blurry textures half life 1 blurry textures](https://i.pinimg.com/originals/42/15/77/421577b7d06f6f5cb2c51432de3cfafb.png)
The image, textures and transparent textures look way way better on 1 lod bias instead of default 0. if so, AMD, please give us an option to change LOD in ccc or make it default to 1.Īlso, to All users, (ofc I can only text on 7870) try it out. I hope I am not mad and this is legitimate issue. Just look how better the fence and image overall looks with lod set to 1. Again, setting lod bias to 1 totally smoothens those !ĤxADAPTIVE MSAA: look at the fence on the right. Lod bias smoothens those out! With default 0 value at either 4xadaptive msaa or 4xSSAA, transparent textures arent antialiased enough. Image is the same on -1,0,1 except transparent textures like fences. I was expecting negative lod values to sharpen image with 4xSSAA but that does not happen. Alos discovering something very interesting. I've also tested Lod bias setting with adaptive transparent 4xMsaa and with 4xSSAA. This means that fxaa layer somehow overcomes lod bias setting and corrects it to 1. even after turning fxaa with hotkey, the effect stays until restarting the game. If I am to set lod to it's default 0 and enable fxaa with radeonpro. default 0 is ugly and 1 fixes it.īut the image is still not perfect, I've discovered something interesting tho. I've deleted every config and reverted everything to defaults and results are still the same. it's not fault of the game, configs, ccc, radeonpro or my system. So clearly, there is something off with rendering of lod bias at default 0 setting here.Ĭan't explain what tho. One person on other forum posted his screenshots from nvidia 970 and it looked like 1 setting on amd. so what happened? I remember finishing hl2 multiple times over the years and it's first time I've enountered this. values above 2 make it look like n64 game.īut 1 fixes it clearly. from 0 to 1, it gets better but shimmering is gone only at 1. Ha ! What an astonishing result! no more crawling and shimmering. all settings still at default at ccc but this time lod bias set in registry to 1. I am using registry method to avoid any radeonpro involvement. it can be only changed back either in radeonpro or registry. But keep in mind, if changed to other value, restoring factory settings in CCC does NOT restore lod bias. it can be either found in registry or in radeonpro under texture lod. Now I've been searching and trying everything and finally found a solution. No option in ccc changes that (ssaa aside but more about that later) That is at drivers and ccc set to default. You can easily notice floor texture being too sharp and aliased.
![half life 1 blurry textures half life 1 blurry textures](https://d22blwhp6neszm.cloudfront.net/41/402293/HalfLifehalflife663708_1024_768.png)
(imgur is not the best for this but sufficent) Tried the same with old 12.11 drivers and had same result. Totally removed all drivers and registry. Also tested on hl2 with the same results. And after 2 days of research, I think I've got it all sorted out. or kinda crawling/shimmering in distance when moving in some games.Īnd no. Every 5th generation console was so different and does have their own strengths and weaknesses that it is hard to compare them, I'll grant that.For some time now, I've been having problem with textures being too sharp. Ocarina of Time was beautiful in 1998, but it certainly suffered from the stretched texture issue. The texture cache was apparently a nightmare and a major limitation the PS1 though, not denying, but there were ways of "cheating it" with smaller textures, which ended up with results that couldn't be done on PS1. Not going to respond again because this is derailing the thread. , but that generation was unbalanced, and the later N64 exclusives really showed it best. It was fillrate limited, however, I'm not denying that, but it is objectively more powerful than the PS1, even if the PS1 had the theoretical advantage in very certain areas (and not even that in most.) I actually appreciate the PS1's library more because of my love of RPG's, Metal Gear, Twisted Metal, etc. It's about half a generation above graphically and games like Indiana Jones and the Infernal Machine showed it, as did the dynamic lighting in Donkey Kong 64. Yes, there were huge limitations with the cartridges as well as limitations like the texture cache (which Rare partially nullified with how it rendered Banjo-Kazooie), and yes, it wasn't easy to develop for, but the CPU and GPU are both notably superior to the PS1, and it had 25 percent more RAM even without the Expansion Pak. The N64 is objectively more powerful than the Sega Saturn or PlayStation overall.